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Computational fluency with whole numbers is an essential goal for school mathematics and forms the foundation for many higher level math concepts. The Common Core State Standards address whether students can perform calculations and solve problems quickly and accurately, as can be seen in the following table.
Grade  Required Fluency 

Add and subtract within five 

Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. 

Add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two onedigit numbers. Add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. 

Multiply and divide within 100. By the end of Grade 3, know from memory all products of two onedigit numbers. Add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. 

Add and subtract multidigit whole numbers 

Multiply multidigit whole numbers 
This website provides numerous math games and math center activities to provide practice with skills and concepts that are critical to the development of computational fluency. These include estimating reasonable results, developing and practicing accurate and efficient strategies for computing, developing an understanding of the operations, and knowing the basic addition and multiplication facts and their counterparts in subtraction and division. This page provides information on how to use Fact Fluency Cards to support the development of computational fluency. These cards should be used in conjunction with math games and math center activities to provide regular, ongoing practice of basic facts.
How to Create and Store Fact Fluency Cards:
Each set consists of 15 Fact Fluency Cards to develop computational fluency. The front of the card has a
label with the problem. The back of the card has a label with the
problem and answer. Each set of fact fluency cards is stored in an index card case that is labeled with the set name.
How to Use Fact Fluency Cards:
This technique can be used at any grade level with any of the four operations. Students work in pairs. Partner A holds the pack of Fact Fluency Cards
with the problem facing Partner B. Partner B reads the entire problem
aloud and must give the answer without error. If the answer given is
correct the card is put in a pile on the table. If the answer given is
incorrect Partner A reads the problem and answer aloud and Partner B
repeats it twice.
Example:
Tom: Eight plus eight is fourteen
Sam; (reads from back of card) Eight plus eight is sixteen. Say it.
Tom: Eight plus eight is sixteen.
Sam: Again
Tom: Eight plus eight is sixteen.
The ‘error’ card is then placed back into the deck 2  4 spaces behind
the front card and the next card is held up. Placing the card close to
the front of the deck makes it more likely the student will solve it
correctly when it comes up again. Practice continues until Partner B has
completed all cards correctly. The students then swap roles.
Opportunities should be provided for students to review mastered decks
on a regular basis (every 56 sessions). Once a student feels that they
have mastered a set of cards they post their name on the class chart (I
am Ready for a Math Fact Fluency Meeting) to show that they are ready to
meet with the teacher. If the student successfully completes all cards
in the set during their meeting with the teacher they fill in their Fact Fluency Record Sheet and set their next goal.
Print the labels on adhesive labels (Avery 5160) and stick on blank index cards. Each card should have a problem on the front and the problem with the answer on the back.
*The font used on these cards is PrimerPrint. If you do not have this font do a Google search to find a free download. Should you experience difficulty with text alignment when printing on the Avery labels try the following:
Addition and Subtraction Fact Fluency Labels 
